VRTK Simulator & SDK Setup Switcher in Unity

Add a Simulator SDK to test your app using the Game View window. Test your VR app in Unity instead of building to a headset. SDK Setup switcher is also helpful when building for multiple devices. Assumptions: You already have a scene set up for basic teleport with VRTK and at least one SDK setup. ThisContinue Reading “VRTK Simulator & SDK Setup Switcher in Unity”

Indirect & Ambient Lighting in Vectorworks Renderworks

Turn on indirect and ambient lighting to achieve heightened realism in your Vectorworks renderings. These settings bounce light around your scene to create a unified look and can contribute to an overall mood in the scene. When I first started rendering I had no idea what Indirect Lighting was for. All I knew was itContinue Reading “Indirect & Ambient Lighting in Vectorworks Renderworks”

Custom Renderworks Style with Panoramic Background

Speed up your Vectorworks workflow and increase realism with a custom renderworks style & panoramic background. Renderworks styles are ideal for projects that have multiple camera viewports sharing the same render settings. You can update a renderworks style from any given camera viewport and the change will occur project wide. This is a huge timeContinue Reading “Custom Renderworks Style with Panoramic Background”

AR with Vectorworks Nomad Mobile App

Unbeknownst to most, there is such as thing as Vectorworks Nomad, a mobile app that converts 3D models for viewing in Augmented Reality (AR). I know! I was equally excited to learn this existed as Vectorworks has made it very easy for its users to start working in AR. The Nomad mobile app is idealContinue Reading “AR with Vectorworks Nomad Mobile App”

Vectorworks Export to Web Viewer

Use the Vectorworks’ Export Web View option to share your 3D models with Clients via web link.  They can navigate the model with a mouse or enable viewing in VR on their mobile device with the help of Google Cardboard or Daydream. Learn the steps involved in this process and take a look at someContinue Reading “Vectorworks Export to Web Viewer”

360 Video Footage in Unity with Video Player

Set up your scene’s skybox to loop a 360 video using Unity’s panoramic render texture. Assumptions: You’re building for Android with an OVR camera rig. This tutorial uses Unity 2017.4.0f1 and VRTK 3.2.0. That’s it! I hope this information will make learning VR easier and more enjoyable. One of the goals of ScenicMentor.com is to help designers workContinue Reading “360 Video Footage in Unity with Video Player”

Prevent Teleport with VRTK Policy List in Unity

Sometimes you need to prevent the viewer from teleporting into certain areas of the scene, like backstage or onto tech risers. This tutorial will outline how to use VRTK’s Policy List component to tag objects in the scene for teleport exclusion. Assumptions: You already have a scene set up for basic teleport with VRTK andContinue Reading “Prevent Teleport with VRTK Policy List in Unity”

8 Settings for Impressive Vectorworks Renderings

We all want to ‘wow’ clients with jaw-dropping renderings, yet we can’t find the time to learn how. Luckily, improving realism doesn’t require a huge time investment. Instead, it’s a matter of knowing which settings to enable or disable. Seriously! A few strategic clicks can make a world of difference. For more info direct from Vectorworks,Continue Reading “8 Settings for Impressive Vectorworks Renderings”

Build Unity app for Android Gear VR or Oculus Go

Build your Unity project onto an Android device for use in Samsung’s Gear VR headset or Oculus Go. Get an Oculus signature, enable developer settings on your mobile device, and build & run to your device via Android File Transfer. Assumptions: You already have Unity installed, you have Samsung Gear VR with controller or OculusContinue Reading “Build Unity app for Android Gear VR or Oculus Go”