Re-assigning Classes to Tricky Spotlight Objects for .obj Export to Unity

In order to prep your file for export to Unity, it is easiest to organize your file into material-based classes. Each class would contain a grouping of one or more objects that share the same material. It is generally straight forward to reassign classes to the existing objects in your scene. However, knowing where toContinue Reading “Re-assigning Classes to Tricky Spotlight Objects for .obj Export to Unity”

Exporting .obj Vectorworks for VR in Unity

What is the best approach to export Vectorworks models for VR experiences in Unity? There are a few steps to take to set yourself up for organizational and performance success, including prepping your file correctly, organizing your objects into material-based classes,¬†and converting them into optimized mesh objects. The final product is a collection of .objContinue Reading “Exporting .obj Vectorworks for VR in Unity”