Unity VRTK & OVR Camera Rig for Android

Set up a scene in Unity using Virtual Reality Toolkit, or VRTK and the OVR camera rig prefab for use with Samsung’s Gear VR headset and a single controller OR for Oculus Go. This tutorial uses Unity 2017.4.0f1, VRTK v3.3.0, and Oculus Utilities 1.23.0 Assumptions: You already have Unity installed, you have a Gear VR headset withContinue Reading “Unity VRTK & OVR Camera Rig for Android”

Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create an animated 360 video with a stationary camera for use on youtube, facebook, vimeo and  Samsung Gear VR. We will create a static environment with moving images/ stock video on screens. Then we will render out image sequences using Cinema 4D baked texture tags and compose in After Effects using a top and bottomContinue Reading “Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images”

Static VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create a 360 video with a stationary camera for use on youtube, facebook, vimeo and even the Samsung Gear VR (see “Hack” in post footer). In about 45 minutes (not including render time) we will bake 360 images in Cinema 4D Lite and compose them in After Effects to create a top and bottom stereoscopic video.Continue Reading “Static VR 360 Spherical Video using Cinema 4D Lite Baked Images”

Basic Fly Through Animation with Cinema 4D- 60 Minutes

The following is tailored specifically for scenic designers who are already building 3D models using Vectorworks Renderworks and have access to Adobe After Effects. Use our nifty workflow to bring your 3D model into Cinema 4D Lite and create a fly-through animation in about an hour. We have included the most relevant info needed to lightContinue Reading “Basic Fly Through Animation with Cinema 4D- 60 Minutes”