Exporting .obj Vectorworks for VR in Unity

What is the best approach to export Vectorworks models for VR experiences in Unity? There are a few steps to take to set yourself up for organizational and performance success, including prepping your file correctly, organizing your objects into material-based classes,¬†and converting them into optimized mesh objects. The final product is a collection of .objContinue Reading “Exporting .obj Vectorworks for VR in Unity”

Batch Edit Flip Image Sequences with Photoshop Automator

Use Photoshop’s action window to batch edit a PNG image sequence using Automator. For example, if you are baking images on a sphere to create a 360 image as seen in our Animated 360 Spherical Video tutorial¬†the baked images will render as inverted. Instead of manually flipping every image in your sequence you can setContinue Reading “Batch Edit Flip Image Sequences with Photoshop Automator”

Importing Vectorworks into Cinema 4D Lite

In this tutorial we will be launching the Cinema 4D Lite application through After Effects. We will be creating a new file by importing a 3D model previously exported from Vectorworks. We will set up our file using the animation industry standard of 24 frames per second, which allows for easy calculations between frames andContinue Reading “Importing Vectorworks into Cinema 4D Lite”

Exporting Vectorworks for Cinema 4D

Below is one of the many paths you could take to export your 3D model from Vectorworks. It includes the essential action steps to prep your file for import into Cinema 4D. You will undoubtably develop personal preferences as you continue your Cinema 4D journey. That’s it! I hope this information will make it easyContinue Reading “Exporting Vectorworks for Cinema 4D”