VRTK Simulator & SDK Setup Switcher in Unity

Add a Simulator SDK to test your app using the Game View window. Test your VR app in Unity instead of building to a headset. SDK Setup switcher is also helpful when building for multiple devices. Assumptions: You already have a scene set up for basic teleport with VRTK and at least one SDK setup. ThisContinue Reading “VRTK Simulator & SDK Setup Switcher in Unity”

VR/AR Options for the Vectorworks Designer

Virtual Reality is proving to be an increasingly accessible and desirable tool for 3D Visualization. As a designer with a Vectorworks background, there are several different ways to step into the VR/AR space, including 360 renderings, stereoscopic video, and interactive VR & AR apps. Each option has its pros and cons. Read on to findContinue Reading “VR/AR Options for the Vectorworks Designer”

Vectorworks Export to 360 Panorama

The Vectorworks Export to Panorama option exports all visible objects in all design layers into one 360 image. It uses the internal origin as the camera. You can choose your favorite renderworks style/mode, choose a standard resolution from a few dropdown options, and obtain a shareable link for distribution to teammates & clients.  There areContinue Reading “Vectorworks Export to 360 Panorama”

AR with Vectorworks Nomad Mobile App

Unbeknownst to most, there is such as thing as Vectorworks Nomad, a mobile app that converts 3D models for viewing in Augmented Reality (AR). I know! I was equally excited to learn this existed as Vectorworks has made it very easy for its users to start working in AR. The Nomad mobile app is idealContinue Reading “AR with Vectorworks Nomad Mobile App”

Vectorworks Export to Web Viewer

Use the Vectorworks’ Export Web View option to share your 3D models with Clients via web link.  They can navigate the model with a mouse or enable viewing in VR on their mobile device with the help of Google Cardboard or Daydream. Learn the steps involved in this process and take a look at someContinue Reading “Vectorworks Export to Web Viewer”

360 Video Footage in Unity with Video Player

Set up your scene’s skybox to loop a 360 video using Unity’s panoramic render texture. Assumptions: You’re building for Android with an OVR camera rig. This tutorial uses Unity 2017.4.0f1 and VRTK 3.2.0. That’s it! I hope this information will make learning VR easier and more enjoyable. One of the goals of ScenicMentor.com is to help designers workContinue Reading “360 Video Footage in Unity with Video Player”

Prevent Teleport with VRTK Policy List in Unity

Sometimes you need to prevent the viewer from teleporting into certain areas of the scene, like backstage or onto tech risers. This tutorial will outline how to use VRTK’s Policy List component to tag objects in the scene for teleport exclusion. Assumptions: You already have a scene set up for basic teleport with VRTK andContinue Reading “Prevent Teleport with VRTK Policy List in Unity”

Unity VRTK Teleport & UI Pointer – Gear VR/ Oculus Go

Set up your scene for teleport using VRTK with a Gear VR or Oculus Go controller. This tutorial uses an OVR rig with tracked remote, straight pointer renderer & UI pointer scripts. Assumptions: You have an Oculus Go or Samsung Gear VR with a compatible Android mobile device & controller. You already have Unity 2017.4.0f1 &Continue Reading “Unity VRTK Teleport & UI Pointer – Gear VR/ Oculus Go”

Build Unity app for Android Gear VR or Oculus Go

Build your Unity project onto an Android device for use in Samsung’s Gear VR headset or Oculus Go. Get an Oculus signature, enable developer settings on your mobile device, and build & run to your device via Android File Transfer. Assumptions: You already have Unity installed, you have Samsung Gear VR with controller or OculusContinue Reading “Build Unity app for Android Gear VR or Oculus Go”

Unity VRTK Virtual Tour for Gear VR or Oculus Go

Combine three 360 photos in Unity using VRTK v3.3.0 to create a virtual tour experience for VR complete with buttons and scene changes. The final product is an .apk file build & run on Android mobile device for use with Samsung’s Gear VR or Oculus Go. Assumptions: You already have Unity 2017.4.0f1 installed, you own aContinue Reading “Unity VRTK Virtual Tour for Gear VR or Oculus Go”

Unity VRTK & OVR Camera Rig for Android

Set up a scene in Unity using Virtual Reality Toolkit, or VRTK and the OVR camera rig prefab for use with Samsung’s Gear VR headset and a single controller OR for Oculus Go. This tutorial uses Unity 2017.4.0f1, VRTK v3.3.0, and Oculus Utilities 1.23.0 Assumptions: You already have Unity installed, you have a Gear VR headset withContinue Reading “Unity VRTK & OVR Camera Rig for Android”

Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create an animated 360 video with a stationary camera for use on youtube, facebook, vimeo and  Samsung Gear VR. We will create a static environment with moving images/ stock video on screens. Then we will render out image sequences using Cinema 4D baked texture tags and compose in After Effects using a top and bottomContinue Reading “Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images”

Static VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create a 360 video with a stationary camera for use on youtube, facebook, vimeo and even the Samsung Gear VR (see “Hack” in post footer). In about 45 minutes (not including render time) we will bake 360 images in Cinema 4D Lite and compose them in After Effects to create a top and bottom stereoscopic video.Continue Reading “Static VR 360 Spherical Video using Cinema 4D Lite Baked Images”