VRTK Simulator & SDK Setup Switcher in Unity

Add a Simulator SDK to test your app using the Game View window. Test your VR app in Unity instead of building to a headset. SDK Setup switcher is also helpful when building for multiple devices. Assumptions: You already have a scene set up for basic teleport with VRTK and at least one SDK setup. ThisContinue Reading “VRTK Simulator & SDK Setup Switcher in Unity”

Importing .obj Vectorworks into Unity for VR

Learn how simple it is to bring .obj files into your Unity scene. Then, import your materials from Vectorworks with a few clicks. Watch the second half of the video below for a basic explanation of Albedo, Emission, Tiling & Offset and Rendering Mode to better familiarize yourself with adjusting the appearance of your modelContinue Reading “Importing .obj Vectorworks into Unity for VR”

Exporting .obj Vectorworks for VR in Unity

What is the best approach to export Vectorworks models for VR experiences in Unity? There are a few steps to take to set yourself up for organizational and performance success, including prepping your file correctly, organizing your objects into material-based classes, and converting them into optimized mesh objects. The final product is a collection of .objContinue Reading “Exporting .obj Vectorworks for VR in Unity”

AR with Vectorworks Nomad Mobile App

Unbeknownst to most, there is such as thing as Vectorworks Nomad, a mobile app that converts 3D models for viewing in Augmented Reality (AR). I know! I was equally excited to learn this existed as Vectorworks has made it very easy for its users to start working in AR. The Nomad mobile app is idealContinue Reading “AR with Vectorworks Nomad Mobile App”

Vectorworks Export to Web Viewer

Use the Vectorworks’ Export Web View option to share your 3D models with Clients via web link.  They can navigate the model with a mouse or enable viewing in VR on their mobile device with the help of Google Cardboard or Daydream. Learn the steps involved in this process and take a look at someContinue Reading “Vectorworks Export to Web Viewer”

360 Video Footage in Unity with Video Player

Set up your scene’s skybox to loop a 360 video using Unity’s panoramic render texture. Assumptions: You’re building for Android with an OVR camera rig. This tutorial uses Unity 2017.4.0f1 and VRTK 3.2.0. That’s it! I hope this information will make learning VR easier and more enjoyable. One of the goals of ScenicMentor.com is to help designers workContinue Reading “360 Video Footage in Unity with Video Player”

Prevent Teleport with VRTK Policy List in Unity

Sometimes you need to prevent the viewer from teleporting into certain areas of the scene, like backstage or onto tech risers. This tutorial will outline how to use VRTK’s Policy List component to tag objects in the scene for teleport exclusion. Assumptions: You already have a scene set up for basic teleport with VRTK andContinue Reading “Prevent Teleport with VRTK Policy List in Unity”

Build Unity app for Android Gear VR or Oculus Go

Build your Unity project onto an Android device for use in Samsung’s Gear VR headset or Oculus Go. Get an Oculus signature, enable developer settings on your mobile device, and build & run to your device via Android File Transfer. Assumptions: You already have Unity installed, you have Samsung Gear VR with controller or OculusContinue Reading “Build Unity app for Android Gear VR or Oculus Go”

Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create an animated 360 video with a stationary camera for use on youtube, facebook, vimeo and  Samsung Gear VR. We will create a static environment with moving images/ stock video on screens. Then we will render out image sequences using Cinema 4D baked texture tags and compose in After Effects using a top and bottomContinue Reading “Animated Screen VR 360 Spherical Video using Cinema 4D Lite Baked Images”

Static VR 360 Spherical Video using Cinema 4D Lite Baked Images

Create a 360 video with a stationary camera for use on youtube, facebook, vimeo and even the Samsung Gear VR (see “Hack” in post footer). In about 45 minutes (not including render time) we will bake 360 images in Cinema 4D Lite and compose them in After Effects to create a top and bottom stereoscopic video.Continue Reading “Static VR 360 Spherical Video using Cinema 4D Lite Baked Images”

Basic Fly Through Animation with Cinema 4D- 60 Minutes

The following is tailored specifically for scenic designers who are already building 3D models using Vectorworks Renderworks and have access to Adobe After Effects. Use our nifty workflow to bring your 3D model into Cinema 4D Lite and create a fly-through animation in about an hour. We have included the most relevant info needed to lightContinue Reading “Basic Fly Through Animation with Cinema 4D- 60 Minutes”