Virtual Reality is finding a permanent home in the architecture industry, and the events industry is not too far behind. While this tech has been around for several years now, many of us haven’t taken the time to fully understand its workings and larger implications, in both our industries and our society at large. Below are four books I personally recommend for anyone interested in learning more about VR in general. From one fellow bookworm to another, I hope you enjoy these gems!
By Jason Jerald
Consider this your textbook on UI/UX as a VR designer. This book has the best history of VR I’ve seen to date with lots of image references to support the timeline. This is a deep dive into everything you could possibly want to know about VR. If you have the stamina to get through it, you’ll not only understand VR on a deep level (I’m talking max depth!), but you’ll naturally implement more effective design elements into your VR client work.
Use the coupon code SMITHVR to get 25% when you buy directly from the publisher, valid for any type of copy (hardcover, paperback, or ebook).
2. The Fourth Transformation: How Augmented Reality & Artificial Intelligence Will Change Everything
By Robert Scoble & Shel Israel
I read this book in 2018. It was a light, quick read that helped to place the evolution of AR/VR within the larger context and over the course of several decades of technological advances, like computers and cell phones. It was exciting to conceptualize the cause and effect developments in society to arrive at the development of a technology that is the obvious solution. Learn how we, as a people, have found our way to VR in the larger context of technological advancements.
3. Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life
By Peter Rubin
This was a very well-written book and surprisingly engaging for non-fiction. Rubin poses some intriguing predictions for how VR might change life as we know it moving forward.
It explores VR from a communication lens, in that it focuses more on how VR changes our relationship with each other. It begs the question, “What is presence?” given the new level of connection and interaction seen in the new Virtual World. For us as VR designers, it offers eye-opening perspectives on how we can craft experiences to truly connect with our audience.
By Blake J. Harrie
The title is slightly misleading. This isn’t a book so much on the History of the Future of VR, per se, but more so the history of Oculus and Facebook. It’s a relatively large book, appropriate for the detailed recollection of the birth, growth, and future potential of Oculus, acquired by Facebook in 2014. For any VR designers loyal to the Oculus brand, you’ll grow to appreciate it even more after learning the ups, downs, and luck that make Oculus what it is today.
I hope you enjoy these books as much as I did! Follow me on Linkedin for more geeky updates on all things VR visualization. Or subscribe to my youtube channel.
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