VRTK Simulator & SDK Setup Switcher in Unity

Add a Simulator SDK to test your app using the Game View window. Test your VR app in Unity instead of building to a headset. SDK Setup switcher is also helpful when building for multiple devices. Assumptions: You already have a scene set up for basic teleport with VRTK and at least one SDK setup. ThisContinue Reading “VRTK Simulator & SDK Setup Switcher in Unity”

Importing .obj Vectorworks into Unity for VR

Learn how simple it is to bring .obj files into your Unity scene. Then, import your materials from Vectorworks with a few clicks. Watch the second half of the video below for a basic explanation of Albedo, Emission, Tiling & Offset and Rendering Mode to better familiarize yourself with adjusting the appearance of your modelContinue Reading “Importing .obj Vectorworks into Unity for VR”

Re-assigning Classes to Tricky Spotlight Objects for .obj Export to Unity

In order to prep your file for export to Unity, it is easiest to organize your file into material-based classes. Each class would contain a grouping of one or more objects that share the same material. It is generally straight forward to reassign classes to the existing objects in your scene. However, knowing where toContinue Reading “Re-assigning Classes to Tricky Spotlight Objects for .obj Export to Unity”

Exporting .obj Vectorworks for VR in Unity

What is the best approach to export Vectorworks models for VR experiences in Unity? There are a few steps to take to set yourself up for organizational and performance success, including prepping your file correctly, organizing your objects into material-based classes, and converting them into optimized mesh objects. The final product is a collection of .objContinue Reading “Exporting .obj Vectorworks for VR in Unity”

VR/AR Options for the Vectorworks Designer

Virtual Reality is proving to be an increasingly accessible and desirable tool for 3D Visualization. As a designer with a Vectorworks background, there are several different ways to step into the VR/AR space, including 360 renderings, stereoscopic video, and interactive VR & AR apps. Each option has its pros and cons. Read on to findContinue Reading “VR/AR Options for the Vectorworks Designer”

360 Video Footage in Unity with Video Player

Set up your scene’s skybox to loop a 360 video using Unity’s panoramic render texture. Assumptions: You’re building for Android with an OVR camera rig. This tutorial uses Unity 2017.4.0f1 and VRTK 3.2.0. That’s it! I hope this information will make learning VR easier and more enjoyable. One of the goals of ScenicMentor.com is to help designers workContinue Reading “360 Video Footage in Unity with Video Player”

Prevent Teleport with VRTK Policy List in Unity

Sometimes you need to prevent the viewer from teleporting into certain areas of the scene, like backstage or onto tech risers. This tutorial will outline how to use VRTK’s Policy List component to tag objects in the scene for teleport exclusion. Assumptions: You already have a scene set up for basic teleport with VRTK andContinue Reading “Prevent Teleport with VRTK Policy List in Unity”

Unity VRTK Teleport & UI Pointer – Gear VR/ Oculus Go

Set up your scene for teleport using VRTK with a Gear VR or Oculus Go controller. This tutorial uses an OVR rig with tracked remote, straight pointer renderer & UI pointer scripts. Assumptions: You have an Oculus Go or Samsung Gear VR with a compatible Android mobile device & controller. You already have Unity 2017.4.0f1 &Continue Reading “Unity VRTK Teleport & UI Pointer – Gear VR/ Oculus Go”

Build Unity app for Android Gear VR or Oculus Go

Build your Unity project onto an Android device for use in Samsung’s Gear VR headset or Oculus Go. Get an Oculus signature, enable developer settings on your mobile device, and build & run to your device via Android File Transfer. Assumptions: You already have Unity installed, you have Samsung Gear VR with controller or OculusContinue Reading “Build Unity app for Android Gear VR or Oculus Go”

Unity VRTK Virtual Tour for Gear VR or Oculus Go

Combine three 360 photos in Unity using VRTK v3.3.0 to create a virtual tour experience for VR complete with buttons and scene changes. The final product is an .apk file build & run on Android mobile device for use with Samsung’s Gear VR or Oculus Go. Assumptions: You already have Unity 2017.4.0f1 installed, you own aContinue Reading “Unity VRTK Virtual Tour for Gear VR or Oculus Go”

Unity VRTK & OVR Camera Rig for Android

Set up a scene in Unity using Virtual Reality Toolkit, or VRTK and the OVR camera rig prefab for use with Samsung’s Gear VR headset and a single controller OR for Oculus Go. This tutorial uses Unity 2017.4.0f1, VRTK v3.3.0, and Oculus Utilities 1.23.0 Assumptions: You already have Unity installed, you have a Gear VR headset withContinue Reading “Unity VRTK & OVR Camera Rig for Android”